CHOPS Logo
Baby G - Dancing Baby Talks!

After enjoying his 15 minutes of fame by appearing on a national primetime TV show, our Baby G grows up and learns to talk. Now the only problem seems to be shutting him up! You can read his fascinating story below.

Click here to view our little Flash video clip of Baby G




It talks! It dances! It sleeps all night!

The Dancing Baby of Ally McBeal fame is back, and this time he can talk about it. He’s now a real-time animation created by Gary Jesch of CHOPS & Assoc. Live Animation, to perform and interact with people at corporate special events and tradeshows around the world.

Jesch collaborated with the original designer, Chris Creek, now art director at DAZ Productions, and Tom Knight, a commercial 3D artist who owns ImaginationWorks (www.iw43d.com ) in Southern California, to bring the baby animation to life. The realistic 3D character was named “Baby G” by Jesch, who said he was inspired by his own baby pictures, when he received a request from a special client for a natural-looking baby.

The character was used in its first corporate product launch by Grupo Live’s Juan Pablo Neira in Cartagena, Colombia for the company, Familia Sancela, which makes paper products. The product launch was in September 2002, and included Baby G, plus four other Live Animation characters in the same show. (See our story about this show – “Virtual Family Unites for Colombian Product Launch.")







One of the challenges facing Jesch and Knight was reducing the overall resolution of Creeks’ mesh without disrupting the quality of his work. Creek had done improvements to the original character about four times since it was drawn, the most recent being to sell it as a Poser model on the DAZ website ( www.daz3d.com ) Knight worked on it by hand for about 40 hours to cut the number of 3D faces in half, after he and Jesch experimented with automated poly-reduction software. The programs weren’t able to discriminate when they eliminated faces, resulting in a very disorganized and rough-looking mesh, so Knight and Jesch decided to do it all by hand.

Another contributor to the Baby G project was Carol Imhoff, whose realistic texture maps were used to give the baby its final appearance. “Carol’s texture map and modifications to the eyes were the finishing touches to reach the quality we were looking for, once Tom finished the mesh,” Jesch explained.

Baby G runs at about 40 frames per second on Jesch’s Digital Puppeteer ™ system, which animates him in real time, controlled by a Face Tracker for lip sync, a trackball, MIDI sliders, foot pedals and virtual glove. Jesch also received support from the creator of Geppetto (www.quantumworks.com ), Steve Tice, and programmer Jeff Lander, who needed to extend the capacity of their animation program to accommodate this highly complex 3D character, with over 25,000 poly faces.

Jesch anticipates that Baby G will be an appropriate character for other companies who sell baby-related products. Imagine walking by a tradeshow booth with an 18-month old toddler talking to people from a video screen, especially when he sounds like an adult, and has a sense of humor that is slightly different from what you’d expect an infant to say.

The character could also serve as Master of Ceremonies at New Year's Eve functions and other venues in the special events industry.

Copyright ©; 1996-2008, CHOPS & Associates Live Animation,
a division of GNJ Worldwide, Inc., All Rights Reserved.