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Custom Character - Surti
Custom Characters & Talking Logos

The most interesting part of our work is creating custom characters for companies. There are so many great ideas out there, and it gives us a chance to unleash our imaginations. Working with the Digital Puppeteer makes custom characters affordable to produce, and when we pass over ownership, the characters become a valuable asset that belongs to the company or the producer who paid for them. Find out how you can own your own custom character.




"Lovemarks" that come alive and talk!

HQ becomes the life of the party - HQ Network Systems holds a big bash every year where all the people related to the operation come from around the world to celebrate their success and get motivated for the coming year. This year, they had their own mascot, a live, interactive guy who changed from the logo into the life of the party.

Converting the logo into a character was an easy process for the artists at Live Animation, taking only a few days.

The art of creating animated cartoon characters has been practiced by creative producers for many years, primarily in the form of cel animation, the tedious process of painting one frame of film or video after another until the project is done.

Computer-generated 3D animation is much different, and for high quality film or video, work is still done on a frame-by-frame basis. Many thousands of hours went into the production of the first feature length animation using all computer graphics, "Toy Story," and all who have seen it call it incredibly entertaining and fun to watch. Audiences didn't seem to care whether an animation is created by painting cells or rendering graphics; they are more interesting in the storytelling and engaging aspects of the characters.

With performance animation, characters are created as 3D computer-generated objects, but they are given "life" by actors who control their behavior and speech from behind the scene. The actors can make the characters talk in real time, and the resulting cartoon can be recorded on the fly to video tape or it can been watched by an audience that can interact with the character, some thing that a cel animation could never do.

Because the animated character is controlled by a performer, but generated by a computer, the character can resemble anything that an artist can dream up, with only a few limitations. It doesn't really matter if the cartoon or animated mascot has three eyes, two mouths or is a talking clock, as long as the animation program can run efficiently with the Face Tracker, the character can be brought to life.

In fact, that is one of the most exciting aspects of performance animation; the possibility of exploring character design and integrating it into interactive multimedia that serves a purpose.

The first question we ask when someone wants a new character is: "Who is the audience?" As presentation specialists, we know that the best presentations are done with the audience in mind, first and foremost. "Great" characters are great because they are loved by a certain describable group of people.

Once we decide who will see the character, we need to decide what message needs to be shared, and what are the goals of the presentation. Much of this work in research and writing accomplishes giving the character a "voice," which could be revealed in attitude, accent or behavior. For presentations involving promotion and/or marketing, actors can be trained to deal with the basic line of the company and then they can improvise and interact, to make the experience of talking with the 3D character seem more lifelike and real.

In fact, one of the things that we try to do in the presentation is to get the audience to suspend their disbelief and accept that the cartoon is as "alive" as a real person. As actors get better and better at this, the character reaches out past the video screen and earns credibility for itself and the company or products it represents.

The process of creating the artwork can proceed in a variety of ways. In some cases, existing artwork and drawings of mascots can be easily converted to 3D shapes, ready in a few days for setting up the animation controls. Other times, it might be most effective to actually create a 3D sculpture in clay or plaster, and then go to the computer from there. Line drawings and storyboards are still the first step in preparing what will eventually be a 3D animated mascot or character.

If you'd like to talk about how your idea can be turned into a custom character, let us know. It's our favorite thing to do.

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