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A
Behind-the-Scenes Look at the Production of
the Opening and Closing Sessions of the
Event Solutions Expo 2003
E. Through the Eyes
of the Production Team and Entertainers
3.
- CHOPS & Associates Live Animation
A show as big and
special as the Event Solution General Sessions needs a host
that is larger than life.
We
couldn’t
get attention with every special effect known to the industry,
and then just put John Baragona out in front by himself. Not
when we had a special trick up our sleeves.
The
sessions were my chance to showcase my work with live, interactive
virtual
characters and one of my favorites, “Professor Millennium,” was
up for the task. But the special effects didn’t stop
there.
Earlier
that year, I had been pursuing a technology that was introduced
to me
by Image Event’s Len Piotrowski of Virgina, Robert Bottom’s
colleague. He called me just before Miami’s show last
year and said, “Hey, CHOPS, have your ever heard of the
Catalyst projection system? You should check it out. And by
the way, I have one you can try.”
By
January, I was on the phone with Baragona and the show’s
creative team, including Chad Everett of Galaxy. We agreed
to find a way to
use this amazing new system, and Piotrowski kindly agreed to
ship it to San Diego for our use, at no charge. What a guy!
Now
I’ve been
doing corporate special events with my characters for about
seven years, but this time, I was more excited than ever. With
the Catalyst, I could offer my audiences special effects never
seen before. I could fly my characters all around the room,
projecting them onto anything, appearing in thin air and disappearing
just as quickly.

By June, I got involved
with High End Systems, using their prototype of a new updated
Catalyst system, and now it was in my blood.
In
early August, the team started working together under the direction
of Anthony
Bollotta, who set up conference calls with about 10 or 12 of
us at a time. I heard Bottoms agree to get the Catalyst to
San Diego. Perhaps my goal would be realized at this show.
But we needed a programmer. Bollotta agreed to help me find
one and get him onto the team. Programmers are rare, but my
sources led me to Rodd McLaughlin of PreLite in NYC, and we
made our deals. The Catalyst was a “go.”
One
of the challenges of working with this type of equipment is
visualizing how it
will look and creating the moves and effects. The Catalyst
is a combination of a mirror-head attachment onto a projector,
an Apple Mac G4 computer, called a “media server,” and
the lighting console. In our case, MPG supplied a separate
lighting console, a Whole Hog 1000, and a Roadie 10K, with
10,000 lumens of output power, enough to make Professor Millennium
look his best.
For
days and nights in advance, I pictured some of the effects
in my head, trying
to tap into the power of the Catalyst and integrate the live
interaction of my characters on the Session’s set, which
included side wings, a 10x30 center screen, a 30-foot water
screen and an airwall surface. The professor was to host the
meeting with John Baragona. That was in Bollotta’s script,
and he did a good job of writing the lines I was to perform.
My creative energy could be fully directed at visualizing the
special effects we wanted to achieve.
The
effects I chose for the show involved moving the Professor’s image primarily,
which is only part of the Catalyst’s capabilities. For
example, we could have prepared the media server with all different
types of content, including digital video, stills, digital
gobos and so forth, and creating intriguing layers of color,
animation and video clips, but our show had plenty going on
already. All the Catalyst’s effects can be delivered
via timed cues or from presets, just like other intelligent
lighting instruments, from the console over DMX channels, which
is the language of standard communication between the console
and a variety of stage devices.

Instead, I would feed
the media server with a digital version of my signal via Firewire,
in real time, and that image would be projected according to
the effects we could program into the control console.
Some
people may think that integrating CHOPS, Catalyst, & video requires a bit
of "black magic." Actually, since all our products
are compliant with video standards, hook-up was a breeze and
we were looking at images in minutes. I've designed my CHOPS
system so that I can generate any type of high-quality output
signal a producer wants, without any hassle (formats include
1024x768 VGA, S-video, Beta SP component, Firewire DV all at
the same time, if necessary). The concept of using CHOPS with
Catalyst technology is an easy and compact way of creating
a cool, attention-getting show.
During
load-in, McLaughlin and I mounted the mirror-head to the projector,
tested it and
sent it up on truss about 35 feet overhead, directly above
the audience, in front of the stage and water screen. I set
up my Live Animation control booth in a corner backstage, along
with the Catalyst media server, and connected it to the Whole
Hog console, which McLaughlin operated, at the front of the
house on the director’s riser. Once we could see Professor
Millennium appear on the projection, we could start the process
of turning my visualization into elements of the show.

One
of the best effects was when we overlapped the projected image
of the character
with the projected image coming from the Catalyst, and then “tore” it
away to another part of the stage. I also was able to send
my system’s signal (of the Professor) to MPG’s “video
village,” where John Peterson integrated it with the
other video elements in the show, on the side screens or the
10x30 screen in the back. We were also able to use the Catalyst
to spin him, move him all around the room, and to finally put
his image above the doorway to say good-bye as people left
the show, all from the one projector overhead.

With the Catalyst,
we were able to correct for any distortions caused by projection
angles. We could also line up the image anywhere, on a preset,
and have it return automatically to that exact same spot, which
was very helpful in rehearsals. Many people normally think
that if you see a projected image on a screen, it is all coming
from one projector, but not in this case.
Our
only limitation surfaced when it came to the water screen,
which requires rear
projection. For these shows, it was necessary to project from
the front of the water screen. In an ideal situation for rear
projection onto the water screen, we would have placed the
Catalyst projector on the upstage (closest to backstage) edge
of the stage deck, and projected up onto the water screen.
That way, the projector’s light would not have been so
bright on the audience’s eyes. When the water screen
was down, we still could have projected into the room, but
not onto the side screens, which was a necessary part of the
show, in this case.
The combination of
CHOPS and the Catalyst in the second show, the Closing General
Session, was also fun to prepare and perform, but it was a
little dicey for me, personally. Due to the intense schedule
of the team pulling off two very complex shows with lots of
elements, there was no time to rehearse the last few minutes
when CHOPS would appear. Since I normally get to prepare and
rehearse all my presentations well in advance, I was a little
anxious. But I realized this was my own opportunity to come
through for the audience and the team, to give a dramatic and
powerful ending to the weeks and hours of hard work we had
all contributed, in order to show people a glimpse of our potential.

I
had been given the opportunity to introduce the audience to
two new ideas – virtual
characters as show hosts and the power of the Catalyst media
projection system. And now, a third new idea – writing
my report and webcasting it to extend the value of the team’s
efforts on behalf of Event Solutions. I appreciate being included
and working with such a great bunch of people.

Gary
Jesch
CHOPS & Assoc. Live Animation
P.O. Box 6290
Incline Village, NV 89450
888-766-6677
www.chops.com
www.chopswebcasting.com
Copyright ©; 1996-2004,
CHOPS & Associates
Live Animation, a division of GNJ Worldwide, Inc., all rights
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