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He doesn't have a "Wizard of OZ" character though - instead, his performances are done backstage, behind the curtain, while his audiences see a variety of cartoon characters that are completely interactive, appearing on big screens and video displays. Over the years, his main character has been "CHOPS, Cyber Human on a Performance System."
CHOPS & Associates Live Animation
brings "virtual characters," that is, 3D animated
cartoon actors, to places where companies want to attract attention
and offer something memorable and different. The company is also moving into traditional 2D animation with a twist - real-time performances where the characters are all interactive.
This talented
multimedia producer began working in performance animation on November
30, 1993, using the Simgraphics "Vactor" system, and did his first performances using facial motion capture in 1995 with the Motion Analysis Face Tracker. In 1996, he graduated to a high-performance software environment called "Geppetto," which used the Face Tracker to do real-time 3D characters. Some of his performances ran for more than eight hours a day, three or four days in a row, at tradeshows.
The company's virtual characters stand out because
they offer something few people have ever experienced -- interacting with
a cartoon character that can see them, hear them and talk with them.
Live Animation is the leading provider of these
virtual characters for corporate meetings, tradeshows and special
events, employing talented actors, high quality video displays and
its own real-time animation systems, running on high-performance laptops that use phonetic recognition to make the characters' lips sync with the spoken words.
Large companies that exhibit at tradeshows are
discovering that they can double and even triple the number of qualified
leads they collect by using 2D cartoon characters and 3D virtual mascots that can talk with attendees
on the show floor. These "cyber humans" have been created
by Live Animation to serve businesses in ways that real humans cannot.
Gary Jesch, the "man behind the curtain" and
creator of "CHOPS," is a performance animation artist based in Carson City,
NV. When Jesch is at the controls of his "Digital Puppeteer, like
the "Wizard of OZ," "CHOPS" can interact in real
time from his video display, whether it's on the two-foot round Bubble
Screen or from a 15-foot-high screen at a company meeting.
"We are about entertainment and marketing," Jesch
explains, "creating an atmosphere of awe and wonder, attracting
attention and being different, so that we and our clients stand out.
The 'Wizard of Oz' gave people the impression that he was more powerful
and awe-inspiring than he really was as a person. Using technology,
he became larger than life. Our characters become larger than life,
and as corporate mascots, can inspire, attract attention, make the
selling environment more memorable, and start the process of relationship-building
with customers in a way that nothing else can. We can tell it's effective because we can read peoples' facial expressions and see they are delighted, in most case)."
"Their reactions are always emotional; we can see that. Sometimes, people can find this a little scary, because it is new to them and they don't really have anything to compare it to. That's when we try to appeal to their inner child," Jesch says
Jesch performs in an isolated control booth for
seven to eight hours at a stretch, hidden away backstage, while his virtual
persona interacts with tradeshow attendees or stage presenters. He sees his
audience and the show through a video surveillance system. At company meetings,
the characters have been part of entertainment that also included fashion shows,
fireworks, motorcycle riding, circus acts, laser lighting displays, giant stages
and 20-foot tall rear projections screens.
Creating and performing interactive, computer-generated "cyber
humans," combines several artistic disciplines, including
acting, computer graphics and production design. By working with corporate
marketing professionals and producers in the special events industry,
he has found a way to earn the revenue needed to refine the technology,
performances and applications for virtual characters to be used around
the world.
To accomplish this task, Jesch has worn many
hats - computer system designer, 3D animation artist, stage
technician, actor/performer, marketing director, web site designer,
sales professional, video display and projection specialist, streaming
media expert and broadcaster.
He has also developed techniques to become knowledgeable about
his client's own industries in a few days, so that he is well-versed
enough to talk about products and services with show attendees across
a wide variety of disciplines and trades.
His background as a broadcast journalist, combined
with a 20-year history as an entrepreneur in computer graphics, writing,
advertising, commercial photography and marketing has developed him
into a unique individual. He is focused on a single goal - creating
Live Animation's "cyber humans" for use as spokespersons,
broadcasters and corporate mascots in media around the world.
Here are a few of his accomplishments:
Jesch reproduced Shrek's "Magic
Mirror" character in just three days on his system,
for a home-video distribution launch in Orlando's University
City, with two week's notice before the movie opened nationwide.
He has created over a dozen
unique characters, which have been booked by
major companies and producers to appear at trade shows
and special events. He expects that someday, his characters
will be found in many other places in the media, including
in movies, on television and on the Internet.
Many major brands like Pennzoil, Hertz, Frito-Lay,
Avocent, Ford/Motorcraft and others have booked "CHOPS" in
their tradeshow booths to increase the number of qualified leads gathered
and improve their company's image and overall marketing effort. "CHOPS" has
been used by Dell Computers, Panasonic, America's Community Bankers,
Sun Microsystems, Hewlett Packard and many others.
Live Animation has the expertise when it comes
to applications for those who want to be even more unusual.
The company has worked with the latest in video walls, plasma screens
and 3D floating image displays. As far as the Internet is concerned,
Jesch has formed an alliance with a streaming video company to incorporate
its characters into Web-cast special events and live, interactive training
sessions.
"At Live Animation, we are continuing to
develop unique virtual characters every few months, including
more product-based characters and cartoon characters that can relate
to young children. One day, we hope to be part of an interactive children's
program using our live animation technology on the Web," adds
Jesch.
Live Animation can also recreate animated virtual characters from
movies for press conference and television appearances, and has developed "cyber
models" that can host fashion shows wearing 3D versions of the designers'
latest styles and creations.
Historical highlights:
1993 - Created "Virtual Mark Twain," whose
first public appearance was at the Virtual Reality Expo in
New York City on Nov. 30, 1993, the original Mark Twain's 151st
birthday.
1995 - Created the "CHOPS" character while
developing the "Face Tracker" with Motion Analysis Corp. "CHOPS'" first
public appearance was at SIGGRAPH in Anaheim, CA. Later that year,
Jesch designed and built the first version of the Digital Puppeteer ,
his performance animation system.
1996 - Named as a "Top 100 Multimedia Producer"
by AV Video Magazine. Conducted "CHOPS'" first
paid appearance at Sapphire 1996 in Philadelphia, with Mobile
Wall One. Jesch also co-developed the Geppetto software and auditioned
for
NBC's Tonight Show.
1997 - Helped win a Best of Show award for
AV Images at Exhibitor 97; traveled out of the country for the first
time with the Digital Puppeteer, to the Philippines. Designed the Bubble
Screen video display system.
1998 - Traveled to Beijing, China for Hewlett
Packard. Created "Cybrina" with 3D artist Tom Knight
and created "Brash Landau" with multimedia producer Gabreal
Franklin.
1999 - First trip to Colombia and Mexico with
Grupo Live, followed by three other shows in Latin America,
including an eight-day product launch and media blitz for Proctor and
Gamble in Bogota with "Cybrina." He performed in his first
training video with "Virtual Vinnie," for ArmaKleen.
2000 - Began developing streaming video shows
with All Planet TV; worked in Cartagena, Columbia, and Santiago,
Chile and opened his South American office in Bogota, Colombia. Jesch
and his characters showed their abilities at the Democratic National
Convention. He also recreated "Virtual Mark Twain" on new "Gemini" system,
and designed his first children's character, "Syber Santa."
2001 - Reproduced the "Magic Mirror" character
from the "Shrek" movie; performed for the first time
in Canada; and co-designed "VirtuaLibby" with Tom Knight
for Sapphire 2001.
2002 - Recreated the "Dancing
Baby " character (Baby G) from the "Ally McBeal" TV
program, while working with its designer Chris Creek and 3D
artist Tom Knight; debuted Pooch for the Pet Network, created
a custom character for BASF-AP, and developed a new approach
to tradeshow traffic-building for Ford/Motorcraft.
2003 - Debuted the first
webcast with CHOPS as host, for Event Solutions Magazine.
2004 - Won a Best of Show
for DDI at the ASTD Trainers' conference in Washington
DC with the entire display team assembled by Exhibitgroup/Giltspur
PA.
2006 - Donated his work to create "YAP," a children's character and spokesperson for the World Trust Foundation, a non-profit organization dedicated to helping empower the youth of the world.
2007 - Installed his first permanent live animation system at the SM Science Discovery Center in Manila, Philippines. The character "Mister T," is operated daily by Philippine actors in a "Virtual Reef" attraction as part of Leisure Entertainment's installation at the Mall of Asia.
Also in 2007 - Developed his first two-character show "In The KNOW," featuring Digital Dan and VirtuaLibby, two human-looking 3D characters, followed by "My Fish People" that Fall, based on the artwork of Tom Knight and Steve Gray.
2008 - Collaborated with FlickerLab to introduce Go Real-Time, a highly capable 2D animation program to his clients in tradeshows, corporate and theme parks.
Also in 2008 - Installed his first permanent installation in the US at the McDermont Field House recreation Center in Lindsay, CA.
Also in 2008 - Invented the first Cyber Human on a Webcam (CHOW) when he connected the Digital Puppeteer to his computer and logged onto Skype. He then added this instant live animation experience to live and recorded webcasts with Proclaim.
What's new for Live Animation? "We have completely innovated our hardware and software, and it is down to a notebook computer and a suitcase ," he
states. "And the software ToonMX ," he adds, "is so good, it does excellent full body animation and much more, including video overlays and real-time animation direct to Flash. The new Go Real-Time software can do multiple characters simultaneously on the same computer. It is really getting exciting. "
Press contacts: Gary Jesch - 888-766-6677 or email gary@chops.com
Copyright ©;
1996-2008, CHOPS & Associates Live Animation,
a division
of GNJ Worldwide, Inc., All Rights Reserved.
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